What success looks like
Loud passages move closer to quiet ones. Ratio changes the level above threshold, while Makeup lifts the whole result.
Audio, explained · 06 / 36
Reduce the distance between quiet and loud moments.
See how it works ↓This reduces peaks relative to softer sound. Makeup gain raises the result afterward; it does not change the threshold. Detection is linked for stereo.
Above the threshold, the ratio determines how much extra level comes through. At a 4:1 ratio, 4 dB above the threshold becomes 1 dB above it in the steady-state hard-knee example. Attack and release control how fast reduction moves.
Loud passages move closer to quiet ones. Ratio changes the level above threshold, while Makeup lifts the whole result.
If it only sounds louder, return Makeup to 0 dB and compare again. If reduction is constant, raise Threshold or lower the input.
Select the node to open Properties. Click its name to rename it. While playing, supported parameter-only edits save after a short pause. For structural edits, use Save when the canvas marks a change. Enabled and Bypass are distinct live controls; see the in-app help for their behavior.
A pulsing tone arrives in four level sections. Compare the loud third section with the quieter first, then change Threshold and Ratio; this is a simplified envelope compressor.
The example repeats until you press Stop, and control changes are heard immediately. The traces are drawn from that audio, and the line marks the moment you hear. This is not a DSP measurement or control for your running AudioRouter session.
thresholdDbLevel above which compression reduces extra level.
↓ Lower / alternativeLower values compress more of the signal.
↑ Higher / alternativeHigher values compress fewer moments.
Try thisThreshold −18 dBFS and ratio 3:1 are starting points.
Keep in mind Compression works above the threshold.
ratioStrength of level reduction beyond the threshold.
↓ Lower / alternativeApproaches unchanged dynamics at 1:1.
↑ Higher / alternativeApplies stronger level reduction.
Try thisAt Compressor 4:1, a steady 4 dB excess becomes 1 dB.
Keep in mind Gate uses reduction below its threshold; Compressor uses reduction above it.
attackMsHow quickly the processor moves into its engaged state.
↓ Lower / alternativeMakes engagement faster.
↑ Higher / alternativeMakes engagement slower.
Try thisCompressor 10 ms is a starting point, not automatic calibration.
Keep in mind For Gate this is opening; for Compressor and Duck this is increasing attenuation.
releaseMsHow quickly the processor returns after the triggering condition ends.
↓ Lower / alternativeMakes recovery faster.
↑ Higher / alternativeMakes recovery slower.
Try thisTry 200 ms if 100 ms sounds abrupt.
Keep in mind Extremely quick changes can sound like pumping or distortion.
kneeDbWidth of the soft transition around the compressor threshold.
↓ Lower / alternativeApproaches an abrupt hard knee at 0 dB.
↑ Higher / alternativeMakes compression begin more gradually around the boundary.
Try thisCompare 0 dB with 6 dB while watching the response curve.
Keep in mind Knee changes the transition, not the ratio far above threshold.
makeupDbLevel added after compression.
↓ Lower / alternativeReduces the added gain toward 0 dB.
↑ Higher / alternativeMakes the compressed output louder.
Try thisStart at 0 and increase only enough for a fair bypass comparison.
Keep in mind Added level consumes downstream headroom.
These are starting points. Compare at a comfortable monitoring level and adjust for your own source.