What success looks like
The source keeps advancing while playback reads retained history. History before the retained window is unavailable.
Audio, explained · 20 / 36
Pause and replay recent live audio.
See how it works ↓The Rewind buffer is preallocated for 10–120 seconds. Pause outputs silence. Jumps are bounded by available recorded audio. Live adds no intentional delay; jumps and resumes fade in over 256 samples.
A rolling in-memory buffer keeps the most recent input. You can pause output while recording continues, replay earlier audio, and return to the live edge. This is temporary transport history, not a completed recording file.
The source keeps advancing while playback reads retained history. History before the retained window is unavailable.
If you cannot seek far enough back, check buffer capacity and how long the route has run.
Select the node to open Properties. Click its name to rename it. While playing, supported parameter-only edits save after a short pause. For structural edits, use Save when the canvas marks a change. Enabled and Bypass are distinct live controls; see the in-app help for their behavior.
The fixed story is live for two seconds, paused for one, then behind live, then back live at six seconds. The output waveform shows the gap and replayed content.
The example repeats until you press Stop, and control changes are heard immediately. The picture shows the tool's shape rather than time; follow the timing in Follow the sound below. This is not a DSP measurement or control for your running AudioRouter session.
bufferSecondsCapacity of recent in-memory audio history.
↓ Lower / alternativeKeeps less history.
↑ Higher / alternativeRetains a longer past and requires more buffer memory.
Try this60 seconds gives up to a minute of recorded history once filled.
Keep in mind A longer capacity does not create audio recorded before startup.
Silences output while input continues into the rolling buffer.
Continues from the retained playback position with a short fade-in.
Moves toward earlier retained audio, bounded by available history.
Moves toward newer retained audio, bounded by the live edge.
Returns to the current input.
These are starting points. Compare at a comfortable monitoring level and adjust for your own source.