What success looks like
A known source helps separate processing/routing faults from capture-device problems. It has no microphone input.
Audio, explained · 30 / 36
Generate a predictable tone to check wiring, levels, and destinations.
See how it works ↓Node Play starts its bounded tone through the connected session route; node Stop stops the tone while the route can remain running.
A known signal removes uncertainty about whether a microphone or app is currently producing sound.
A known source helps separate processing/routing faults from capture-device problems. It has no microphone input.
If the meter sees the tone but the destination does not, inspect the downstream path. Avoid loud continuous tones.
Select the node to open Properties. Click its name to rename it. While playing, supported parameter-only edits save after a short pause. For structural edits, use Save when the canvas marks a change. Enabled and Bypass are distinct live controls; see the in-app help for their behavior.
Frequency and Level control an actual generated sine. The website lesson uses an eight-second source for the shared timeline; the app's Duration sets the real test length.
The example repeats until you press Stop, and control changes are heard immediately. The picture shows the tool's shape rather than time; follow the timing in Follow the sound below. This is not a DSP measurement or control for your running AudioRouter session.
frequencyHzSets the pitch of the tone. 440 Hz is musical A above middle C.
↓ Lower / alternativeMakes the oscillation slower and the pitch lower.
↑ Higher / alternativeMakes the sine wave oscillate faster and sound higher.
Try thisUse 440 Hz to locate the signal, then try 1000 Hz for a steady midrange reference.
levelDbSets digital tone amplitude. More negative is quieter; 0 dBFS is the digital ceiling.
↓ Lower / alternativeReduces tone amplitude.
↑ Higher / alternativeRaises tone amplitude toward the digital ceiling.
Try thisBegin at −18 dBFS and a comfortable headphone volume.
Keep in mind Avoid jumping straight to 0 dBFS.
durationMsSets how long each press of the node Play button generates the tone.
↓ Lower / alternativeProduces a shorter burst.
↑ Higher / alternativeKeeps the tone playing longer after each Play.
Try this1000 ms gives a one-second check; 5000 ms gives time to inspect meters.
These are starting points. Compare at a comfortable monitoring level and adjust for your own source.